3D Artist
Leading a team of artists to produce a high quality and cohesive vision for VR games; collaborating with teams and the leads to create art and environments, from concept design to final product; using refined 3D and 2D workflows to develop all aspects of the art and art pipeline.
Modeling and texturing assets for VR, building environments within game engine software, creating UI and design mockups, collaborating with developers, and keeping within technical and budget constraints.
This was a short internship as part of the Digital Media Design program at Red River College. Work involved modeling various game and environment assets in Maya and ZBrush, and texturing with Substance Painter and Designer.