This was a 6 week portfolio piece I did as a final project for my 3D Computer Graphics class. I chose to build a 17th century style samurai dojo in the mountains of Japan. The purpose of the project was to practice modular asset creation, and environment design.
The first two weeks were for modeling, UVing, and building modular assets. The next two weeks were for texturing,. And the final two weeks were for lighting, rendering, and finishing touches. Everything you see here (except for the foliage, water, trees, and rock assets), were designed, modeled, UV'd, textured, assembled, lit, and shot by me. Assets were done in Maya, the terrain was made in Houdini, and texturing was done in Painter and Designer.
Foliage credit goes to Quixel Megascans, Pure Polygons, Epic Games, and Tharlevfx
Demo Reel showcasing the level, and giving a short breakdown of my assets and materials.
Music credit goes to Sir Cubworth.