This was a personal project I did a while back, meant to practice Geometry Nodes in Blender and procedural construction of modular assets.
Like the street clutter props I made, these are also stylized and inspired by JSRF - namely the Rokkaku Dai Heights location in the game.
All assets made by me in Blender, and textured in Substance Designer. Much of what I was able to do here, I applied knowledge that I learned from this tutorial series by Kammerbild https://www.youtube.com/playlist?list=PLq_gnPdKSjAqeEB9ZnmP5sLaCBIIVZloi